normal unity timescale code example
Example: unity timescale
using UnityEngine;
public class Example : MonoBehaviour
{
// Toggles the time scale between 1 and 0.7
// whenever the user hits the Fire1 button.
private float fixedDeltaTime;
void Awake()
{
// Make a copy of the fixedDeltaTime, it defaults to 0.02f, but it can be changed in the editor
this.fixedDeltaTime = Time.fixedDeltaTime;
}
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
if (Time.timeScale == 1.0f)
Time.timeScale = 0.7f;
else
Time.timeScale = 1.0f;
// Adjust fixed delta time according to timescale
// The fixed delta time will now be 0.02 frames per real-time second
Time.fixedDeltaTime = this.fixedDeltaTime * Time.timeScale;
}
}
}