offset positon towards unity code example

Example 1: unity look roation offset

transform.rotation = Quaternion.LookRotation(hit.normal) * Quaternion.Euler(0, 0, zAngle);

Example 2: instantiate offset unity

// C#
 
 public GameObject objectPrefab;
 
 // ...
 
 // Example using Start function
 void Start()
 {
     // Use the prefab's position and rotation
     Instantiate(objectPrefab, objectPrefab.position, objectPrefab.rotation);
     
     // Override the prefab's coordinates (with zero-coordinates)
     Instantiate(objectPrefab, Vector3.zero, Quaternion.identity);
     
     // Provide an offset to the stored values
     Instantiate(objectPrefab, objectPrefab.position + (Vector3.up * 1.63f), objectPrefab.rotation * Quaternion.AngleAxis(30.0f, Vector3.up));
 }