override a load scene in c# code example
Example 1: load scene unity
using UnityEngine.SceneManagement
public class LoadScene : MonoBehavior
{
public string sceneToLoad = "Level2";
public void Start()
{
SceneManager.LoadScene(sceneToLoad);
}
}
Example 2: loadscene unity
using UnityEngine;
using UnityEngine.SceneManagement;
public class Singleplayer : MonoBehaviour
{
public void LoadNextLevel()
{
//This will load the next scene in the buildIndex, e.g if in scene 3, go to scene 4
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
}
}