Player die script unity code example
Example: unity die script
using UnityEngine; using System.Collections; public class Respawn : MonoBehaviour { public GameObject Player; void Start(){ Player = (GameObject)Resources.Load(Application.dataPath + "/Resources/Player"); Debug.Log(Application.dataPath + "/Resources/Player"); } IEnumerator OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { Destroy(collision.gameObject); yield return new WaitForSeconds(2); Instantiate(Resources.Load("Player")); } } }