quaternion unity example
Example 1: unity rotation to quaternion
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// A rotation 30 degrees around the y-axis
Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
}
Example 2: 2 rotation unity
// Rotation scripting with Euler angles correctly.
// Store the Euler angle in a class variable, and only use it to
// apply it as a Euler angle, but never rely on reading the Euler back.
float x;
void Update ()
{
x += Time.deltaTime * 10;
transform.rotation = Quaternion.Euler(x,0,0);
}
Example 3: unity quaternion
Quaternion.identity;