que es [Serializable] en c# unity code example
Example: unity serializable
using System;
using UnityEngine;public class Player : MonoBehaviour
{
//Create a custom struct and apply [Serializable] attribute to it
[Serializable]
public struct PlayerStats
{
public int movementSpeed;
public int hitPoints;
public bool hasHealthPotion;
} //Make the private field of our PlayerStats struct visible in the Inspector
//by applying [SerializeField] attribute to it
[SerializeField]
private PlayerStats stats;
}