random color generator unity code example

Example 1: unity generate random color

//using Color
Color randomColor = new Color(
	Random.Range(0f, 1f), //Red
	Random.Range(0f, 1f), //Green
	Random.Range(0f, 1f), //Blue
	1, //Alpha (transparency)
);

//using Color32
Color32 randomColor = new Color32(
	Random.Range(0, 255), //Red
	Random.Range(0, 255), //Green
	Random.Range(0, 255), //Blue
	255, //Alpha (transparency)
);

Example 2: unity random color

using UnityEngine;public class ColorOnClick : MonoBehaviour
{
    void OnMouseDown()
    {
        // Pick a random, saturated and not-too-dark color
        GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
    }
}

Example 3: set object to random color unity

[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
    public List<Color> TintColors;
    // Start is called before the first frame update
    void Start()
    {

            Color c = TintColors[Random.Range(0, TintColors.Count)];

            GetComponent<Renderer>().material.color = c;
    }