random.insideunitcircle excluding inner circle code example
Example: random position in a circle unity
using UnityEngine;public class ScriptExample : MonoBehaviour
{
void Start()
{
// Sets the position to be somewhere inside a circle
// with radius 5 and the center at zero. Note that
// assigning a Vector2 to a Vector3 is fine - it will
// just set the X and Y values.
transform.position = Random.insideUnitCircle * 5;
}
}