rotate around x axis unity code example
Example 1: rotation around own axis in unity
transform.RotateAround(transform.position, transform.up, Time.deltaTime * 90f);
Example 2: unity rotate around axis
transform.Rotate(axis, degrees);
Example 3: unity rotate object c#
using UnityEngine;
{
public float xAngle, yAngle, zAngle; private GameObject cube1, cube2; void Awake()
{
cube1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube1.transform.position = new Vector3(0.75f, 0.0f, 0.0f);
cube1.transform.Rotate(90.0f, 0.0f, 0.0f, Space.Self);
cube1.GetComponent<Renderer>().material.color = Color.red;
cube1.name = "Self"; cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube2.transform.position = new Vector3(-0.75f, 0.0f, 0.0f);
cube2.transform.Rotate(90.0f, 0.0f, 0.0f, Space.World);
cube2.GetComponent<Renderer>().material.color = Color.green;
cube2.name = "World";
} void Update()
{
cube1.transform.Rotate(xAngle, yAngle, zAngle, Space.Self);
cube2.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
}
}
Example 4: unity rotate quaternion around axis
RoatationVar = Quaternion.Euler(Vector3.up) * camera.rotation;
Example 5: touch unity rotate on x axis
#pragma strict private var h : float; private var v : float; private var horozontalSpeed : float = 1.0; private var verticalSpeed : float = 1.0; function Update() { if (Input.touchCount == 1) { var touch : Touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { var v : float = verticalSpeed * touch.deltaPosition.x ; transform.Rotate ( h, 0, 0); var h : float = horozontalSpeed * touch.deltaPosition.y ; transform.Rotate (0, -v, 0); } } }