saving and loadong data unity code example
Example 1: unity how to get data of play session time in a text file?
string path = Application.dataPath + "/Data/DataLog.txt";
if (!File.Exists(path))
{
File.WriteAllText(path, "Level Test1 \n\n");
}
string date = "Login Date: " + System.DateTime.Now + "\n";
string timed = "Session Time: " + System.Timers.Timer;
File.AppendAllText(path, date);
Example 2: unity persistent data
private int health;
private void Load()
{
if(PlayerPrefs.HasKey("health"))
{
health = PlayerPrefs.GetInt("health");
}
}
private void Save()
{
PlayerPrefs.SetInt("health", health);
PlayerPrefs.Save();
}