set transform unity code example

Example 1: unity c# transform position

GameObject myObject;
// Change the position of myObject like this:
myObject.transform.position = new Vector3(x, y, z);
// Change position of GameObject that this script is attatched to:
transform.position = new Vector3(x, y, z);
// Read the x, y and z positions of myObject:
Debug.Log("x : " + myObject.transform.position.x);
Debug.Log("y : " + myObject.transform.position.y);
Debug.Log("z : " + myObject.transform.position.z);

Example 2: c# transform

using UnityEngine;public class Example : MonoBehaviour
{
    // Moves all transform children 10 units upwards!
    void Start()
    {
        foreach (Transform child in transform)
        {
            child.position += Vector3.up * 10.0f;
        }
    }
}

Example 3: how to set a transform equal to something unity

public Transform tr; //make ref. in inspector window

tr.position = new Vector2(x, y);

Example 4: how to reference a transform unity

//how to reference the position of a gameObject in unity

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
	private Transform player;
    
    private void Start()
    {
        player = GameObject.Find("Player").transform;
    }
}