the player look like floating when jump unity code example
Example: how to make a forward jump pad in unity
public class jumpPad : MonoBehaviour {
//Can be edited in your inspector. You'll start to notice a difference at Speed
= 1000.
public int speed;
void OnCollisionEnter(Collision other)
{
//You must assign a tag "Player" on your player object.
if (other.gameObject.CompareTag("Player"))
{
//Your pad must have a rigidbody as well as your player(I think I'm not sure I got
the script from Basic Jump Pad help - Unity Answers).
other.gameObject.GetComponent<Rigidbody>
().AddForce(Vector3.up*speed);
}
}
}