unit game object primitives code example
Example: unity create primitive
using UnityEngine;public class Example : MonoBehaviour
{
{
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = new Vector3(0, 0.5f, 0);
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = new Vector3(0, 1.5f, 0);
GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
capsule.transform.position = new Vector3(2, 1, 0);
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
cylinder.transform.position = new Vector3(-2, 1, 0);
}
}