unity 2d jump script code example
Example 1: unity how to make jump script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class jump : MonoBehaviour
{
public float jumpHeight = 7f;
public bool isGrounded;
public float NumberJumps = 0f;
public float MaxJumps = 2;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
if (NumberJumps > MaxJumps - 1)
{
isGrounded = false;
}
if (isGrounded)
{
if (Input.GetButtonDown("Jump"))
{
rb.AddForce(Vector3.up * jumpHeight);
NumberJumps += 1;
}
}
}
void OnCollisionEnter(Collision other)
{
isGrounded = true;
NumberJumps = 0;
}
void OnCollisionExit(Collision other)
{
}
}
Example 2: unity 2d jump
rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
Example 3: 2d jump unity code c#
using UnityEngine;
using System.Collections;
public class movingplayer : MonoBehaviour {
public Vector2 speed = new Vector2(10,10);
private Vector2 movement = new Vector2(1,1);
void Start () {
}
void Update () {
float inputX = Input.GetAxis ("Horizontal");
float inputY = Input.GetAxis ("Vertical");
movement = new Vector2(
speed.x * inputX,
speed.y * inputY);
if (Input.GetKeyDown ("space")){
transform.Translate(Vector3.up * 260 * Time.deltaTime, Space.World);
}
}
void FixedUpdate()
{
rigidbody2D.velocity = movement;
}
}