unity 2d linear drag code example

Example 1: unity 2d Drag object

private Vector2 screenPoint;
    private Vector3 offset;

    void OnMouseDown() {

        offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
    }

    void OnMouseDrag()
    {
        Vector2 curScreenPoint = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
        Vector2 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
        transform.position = curPosition;
    }

Example 2: drag object unity 2d

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DragAndDrop : MonoBehaviour
{

    private bool isDragging;

    public void OnMouseDown()
    {
        isDragging = true;
    }

    public void OnMouseUp()
    {
        isDragging = false;
    }

    void Update()
    {
        if (isDragging) {
            Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
            transform.Translate(mousePosition);
        }
    }
}