unity 3d raycast input code example
Example 1: unity ray from mouse position
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit)) {
Transform objectHit = hit.transform;
// Do something with the object that was hit by the raycast.
}
Example 2: how to create a ray unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
// Create a ray from the transform position along the transform's z-axis
Ray ray = new Ray(transform.position, transform.forward);
}
}