unity add rotation to quaternion code example

Example 1: unity rotation to quaternion

using UnityEngine;public class Example : MonoBehaviour
{
    void Start()
    {
        // A rotation 30 degrees around the y-axis
        Quaternion rotation = Quaternion.Euler(0, 30, 0);
    }
}

Example 2: unity3d quaternion add 90 degrees

//This way you can add a specific of degree (in this case 90 on y) 
//to a specific axis
rotation *= Quaternion.Euler(0, 90, 0);

Example 3: transform.rotation - 90 unity

var lookPos = target.position - transform.position; lookPos.y = 0; var rotation = Quaternion.LookRotation(lookPos); rotation *= Quaternion.Euler(0, 90, 0); // this adds a 90 degrees Y rotation var adjustRotation = transform.rotation.y + rotationAdjust; //<- this is wrong! transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);