unity bind two objects without rigidbody code example
Example 1: unity how to make two objects not collide
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "theobjectToIgnore")
{
Physics.IgnoreCollision(theobjectToIgnore.collider, collider);
}
Example 2: how to randomly rotate rigidbody of object in unity
public float speed; private Rigidbody2D rigidbody2d; void Start() { rigidbody2d = GetComponent<Rigidbody2D>(); rigidbody2d.angularVelocity = Random.value * speed; }