unity button pressed property code example
Example 1: how to get the name of the button pressed in unity
//this is Unity pared with C#
using UnityEngine.EventSystems;
public class Class : Monobehaviour
{
//Call this function when the button is pressed
public void ButtonClicked()
{
string name = EventSystem.current.currentSelectedGameObject.name;
}
}
Example 2: unity key pressed
using UnityEngine;
public class Egsample_script : MonoBehaviour
{
[SerializeField] KeyCode your_key;
//select a key under inspektor
void Update()
{
if (Input.GetKey(your_key))
{
print("your selekted key was pressed");
}
}
}