unity c# camera movement script code example

Example 1: C# player movement script unity

//make sure to add a CharacterController to the thing that you want to move
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    CharacterController characterController;

    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;
    public float speed = 9.0f;

    private Vector3 moveDirection = Vector3.zero;

    private void Start()
    {
        characterController = GetComponent<CharacterController>();
    }

    void Update()
    {
        var horizontal = Input.GetAxis("Horizontal");
        var vertical = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));

        if (characterController.isGrounded)
        {

            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
            moveDirection *= speed;

            if (Input.GetButton("Jump"))
            {
                moveDirection.y = jumpSpeed;
            }
        }
        moveDirection.y -= gravity * Time.deltaTime;
        characterController.Move(moveDirection * Time.deltaTime);
    }
}

Example 2: unity camera movement script

using UnityEngine;

public class CameraController : MonoBehaviour {

    private float moveSpeed = 0.5f;
    private float scrollSpeed = 10f;

    void Update () {
        if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) {
            transform.position += moveSpeed * new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
        }

        if (Input.GetAxis("Mouse ScrollWheel") != 0) {
            transform.position += scrollSpeed * new Vector3(0, -Input.GetAxis("Mouse ScrollWheel"), 0);
        }
    }

}

Example 3: how to code a move camera in unity

void Update()
 {
     if(Input.GetKey(KeyCode.RightArrow))
     {
         transform.Translate(new Vector3(speed * Time.deltaTime,0,0));
     }
     if(Input.GetKey(KeyCode.LeftArrow))
     {
         transform.Translate(new Vector3(-speed * Time.deltaTime,0,0));
     }
     if(Input.GetKey(KeyCode.DownArrow))
     {
         transform.Translate(new Vector3(0,-speed * Time.deltaTime,0));
     }
     if(Input.GetKey(KeyCode.UpArrow))
     {
         transform.Translate(new Vector3(0,speed * Time.deltaTime,0));
     }
 }