unity coroutine wait for seconds running again at the end code example
Example 1: wait time in unity
using System.Collections;
private void Start()
{
StartCoroutine(Wait());
}
IEnumerator Wait()
{
yield return new WaitForSeconds();
}
Example 2: wait for a second unity
void Start()
{
StartCoroutine(ExampleCoroutine());
}
IEnumerator ExampleCoroutine()
{
Debug.Log("Started Coroutine at timestamp : " + Time.time);
yield return new WaitForSeconds(5);
Debug.Log("Finished Coroutine at timestamp : " + Time.time);
}