unity detect what activated script code example
Example: doing void when gameobject setactive unity
void OnEnable() //This void works only when the script is enabled, but when the GameObject enables, the script does to so you can use for gameObject activating
{
Debug.Log("PrintOnEnable: script was enabled"); //Your code here
}
void OnDisable() //Same for the Disable function
{
Debug.Log("PrintOnDisable: script was disabled"); //Your code here
}