unity documentation code example
Example 1: unity requirecomponent
using UnityEngine;// PlayerScript requires the GameObject to have a Rigidbody component
[RequireComponent(typeof(Rigidbody))]
public class PlayerScript : MonoBehaviour
{
Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
} void FixedUpdate()
{
rb.AddForce(Vector3.up);
}
}
Example 2: unity drawline
public Transform target;
void OnDrawGizmosSelected()
{
if (target != null)
{
// Draws a blue line from this transform to the target
Gizmos.color = Color.blue;
Gizmos.DrawLine(transform.position, target.position);
}
}