unity face direction of movement code example

Example 1: unity face direction of movement

transform.rotation = Quaternion.LookRotation(dir);

Example 2: how to make an object face the movement direction in unity

float moveHorizontal = Input.GetAxisRaw ("Horizontal"); float moveVertical = Input.GetAxisRaw ("Vertical");   Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); transform.rotation = Quaternion.LookRotation(movement);     transform.Translate (movement * movementSpeed * Time.deltaTime, Space.World);