unity get material from gameobject code example

Example: unity get all materials on gameobject

public class GetListOfMaterials : MonoBehaviour
{
    public Renderer rend; //Drag and drop the whole [Mash Renderer] Component into this field in the inspecter
    public Material originalMaterial; //Assign the material that you want to get in the inspecter
    private Material material; //The target material you want to get

    void Start()
    {
        List<Material> m = new List<Material>(); //Create a list for all materials
        rend.GetMaterials(m); //Gets a list of all materials on this local object

        //m is now the list of all materials

        //===========Get Specific material by name from this list===========
        foreach (Material mat in m)
        {
        	//The local material name ends with " (Instance)", so we need to get rid of that
            string matName = mat.name.Replace(" (Instance)", "");
            if (matName == originalMaterial.name)
            {
                material = mat;
            }
        }
    }

    //Your Welcome :D
}