unity getting when spacebar presed code example
Example 1: if get key down unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
Example 2: unity key pressed
using UnityEngine;
public class Egsample_script : MonoBehaviour
{
[SerializeField] KeyCode your_key;
//select a key under inspektor
void Update()
{
if (Input.GetKey(your_key))
{
print("your selekted key was pressed");
}
}
}