unity getting when spacebar presed code example

Example 1: if get key down unity

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
}

Example 2: unity key pressed

using UnityEngine;

public class Egsample_script : MonoBehaviour
{
    [SerializeField] KeyCode your_key;
    //select a key under inspektor
    void Update()
    {
        if (Input.GetKey(your_key))
        {
            print("your selekted key was pressed");
        }
    }
}