unity header attribute code example

Example 1: unity add sections to a list

using UnityEngine;public class Example : MonoBehaviour
{
    [Header("Health Settings")]
    public int health = 0;
    public int maxHealth = 100;    [Header("Shield Settings")]
    public int shield = 0;
    public int maxShield = 0;
}

Example 2: header in inspector unity

[Header("Health")]
public int health = 100;

Example 3: unity separator in inspector

using UnityEngine;

public class Example : MonoBehaviour
{
	//Use this PropertyAttribute to add a header above some fields in the Inspector.
    [Header("Hi there!")]
    
    //Space between variables 
    [Space(10)]
    
    //Attribute used to make a float or int variable in a script be restricted to a specific range.
 	//public RangeAttribute(float min, float max);
    [Range(5,9)]

    public string playerName = "Unnamed";
}

Example 4: unity inspector header attribute

//HEADER ATTRIBUTE

using UnityEngine;

public class Example : MonoBehaviour
{
    [Header("Health Settings")]
    public int health = 0;
    public int maxHealth = 100;

    [Header("Shield Settings")]
    public int shield = 0;
    public int maxShield = 0;
}