unity hitscan code example
Example 1: unity smooth damp
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Transform target;
public float smoothTime = 0.3F;
private Vector3 velocity = Vector3.zero;
void Update()
{
Vector3 targetPosition = target.TransformPoint(new Vector3(0, 5, -10));
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, smoothTime);
}
}
Example 2: unity pingpong
void Update()
{
transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}