unity how to create a file you can read an write to code example
Example: unity read from text file
using UnityEngine;
using UnityEditor;
using System.IO;
public class HandleTextFile
{
[MenuItem("Tools/Write file")]
static void WriteString()
{
string path = "Assets/Resources/test.txt";
StreamWriter writer = new StreamWriter(path, true);
writer.WriteLine("Test");
writer.Close();
AssetDatabase.ImportAsset(path);
TextAsset asset = Resources.Load("test");
Debug.Log(asset.text);
}
[MenuItem("Tools/Read file")]
static void ReadString()
{
string path = "Assets/Resources/test.txt";
StreamReader reader = new StreamReader(path);
Debug.Log(reader.ReadToEnd());
reader.Close();
}
}