unity how to get specific child object code example
Example 1: Unity find component from child object
//Returns the component of Type type in the GameObject or
//any of its children using depth first search.
//A component is returned only if it is found on an active GameObject.
Transform transform = GetComponentInChildren<Transform>();
Example 2: unity get child gameobject
//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;