Unity how to handle input code example
Example 1: how to use input field unity
public string theName;
public GameObject inputField;
public GameObject textDisplay;
public void StoreName()
{
theName = inputField.GetComponent<Text>().text;
textDisplay.GetComponent<Text>().text = theName;
}
Example 2: unity how to get input
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Debug.Log(Input.mousePosition);
}
}
}