unity how to make a ingame fps counter code example
Example: unity fps counter
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class FpsScript : MonoBehaviour
{
[SerializeField] private Text fpsText;
[SerializeField] private float hudRefreshRate = 1f;
private float timer;
private void Update()
{
if(Time.unscaledTime > timer)
{
int fps = (int)(1f / Time.unscaledDeltaTime);
fpsText.text = fps + " FPS on " + SceneManager.GetActiveScene().path;
timer = Time.unscaledTime + hudRefreshRate;
}
}
}