unity how to reference another script code example
Example 1: how to reference a variable from another script in unity
public class PointScript : MonoBehaviour { public static int playerScore; // Static keyword makes this variable a Member of the class, not of any particular instance. void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") playerScore++; // The code that any instance can use to cause the score to be incremented, since the playerScore variable is a Static member, all instances of this class will have access to its value regardless of what instance next updates it. } }
Example 2: reference to another script unity
SomeScript script = GetComponent<SomeScript>();
// alternatively, just make it a field:
[SerializeField] protected SomeScript script;