unity how to switch images code example
Example 1: set sprite unity
public Sprite sprite1;
public Sprite sprite2;
private SpriteRenderer spriteRenderer;
void Start ()
{
spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer.sprite == null)
spriteRenderer.sprite = sprite1;
}
void Update ()
{
if (Input.GetKeyDown (KeyCode.Space))
{
ChangeTheDamnSprite ();
}
}
void ChangeTheDamnSprite ()
{
if (spriteRenderer.sprite == sprite1)
{
spriteRenderer.sprite = sprite2;
}
else
{
spriteRenderer.sprite = sprite1;
}
}
Example 2: change image runtime unity
Image[] images = PlayerBarExample.GetComponentsInChildren<Image>(); Image face = images[0]; foreach (Image image in images) { if (image.gameObject.CompareTag("face")) face = image; }