Unity input methods code example

Example 1: how to use input field unity

public string theName;
    public GameObject inputField;
    public GameObject textDisplay;
    
    public void StoreName()
    {
        theName = inputField.GetComponent<Text>().text;
        textDisplay.GetComponent<Text>().text = theName;
    }

Example 2: unity how to get input

using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public void Update()
    {
        if (Input.GetButtonDown("Fire1"))
        {
            Debug.Log(Input.mousePosition);
        }
    }
}

Example 3: how to get joypad axis input unity

float moveSpeed = 10;
//Define the speed at which the object moves.

float horizontalInput = Input.GetAxis("Horizontal");
//Get the value of the Horizontal input axis.

float verticalInput = Input.GetAxis("Vertical");
//Get the value of the Vertical input axis.

transform.Translate(new Vector3(horizontalInput, 0, verticalInput) * moveSpeed * Time.deltaTime);
//Move the object to XYZ coordinates defined as horizontalInput, 0, and verticalInput respectively.