Unity instantiate prefab code example

Example 1: Unity C# instantiate prefab

Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);

Example 2: unity create gameobject from prefab in script

using UnityEngine;

public class example : MonoBehaviour
{
	public GameObject prefab;
    
	// Start is called before the first frame update
	void Start()
	{
		Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
	}
}

Example 3: unity instantiate

// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);

Example 4: instantiate prefab

Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);

Example 5: unity instantiate prefab

Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);

Example 6: how to instantiate a gameobject

/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
	//created for example only
	GameObject testPrefab = new GameObject("Name_1");
    Vector3 objectPOS = Vector3.zero;

	GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}