unity LoadScene code example
Example 1: unity load scene
using UnityEngine.SceneManagement;
SceneManager.LoadScene("Scene name");
Example 2: unity load scene
using UnityEngine.SceneManagement;
int buildIndex = 0;
SceneManager.LoadScene(buildIndex);
Example 3: load scene unity
using UnityEngine.SceneManagement
public class LoadScene : MonoBehavior
{
public string sceneToLoad = "Level2";
public void Start()
{
SceneManager.LoadScene(sceneToLoad);
}
}
Example 4: unity onpointerdown
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public void OnPointerDown(PointerEventData pointerEventData)
{
Debug.Log(name + "Game Object Click in Progress");
}
public void OnPointerUp(PointerEventData pointerEventData)
{
Debug.Log(name + "No longer being clicked");
}
}
Example 5: setparent unity
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public GameObject child; public Transform parent;
public void Example(Transform newParent)
{
child.transform.SetParent(newParent);
child.transform.SetParent(newParent, false);
child.transform.SetParent(null);
}
}
Example 6: loadscene unity
using UnityEngine;
using UnityEngine.SceneManagement;
public class Singleplayer : MonoBehaviour
{
public void LoadNextLevel()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
}
}