unity measure which player is closest code example
Example: unity find nearest object
Transform GetClosestEnemy(Transform[] enemies)
{
Transform tMin = null;
float minDist = Mathf.Infinity;
Vector3 currentPos = transform.position;
foreach (Transform t in enemies)
{
float dist = Vector3.Distance(t.position, currentPos);
if (dist < minDist)
{
tMin = t;
minDist = dist;
}
}
return tMin;
}