unity mouse input code example

Example 1: unity get mouse position

Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

Example 2: unity ray from mouse position

RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) {
  Transform objectHit = hit.transform;

  // Do something with the object that was hit by the raycast.
}

Example 3: unity how to get input

using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public void Update()
    {
        if (Input.GetButtonDown("Fire1"))
        {
            Debug.Log(Input.mousePosition);
        }
    }
}