unity move script code example

Example 1: movement script c#

using UnityEngine;
using System.Collections;

// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.

public class ExampleClass : MonoBehaviour
{
    CharacterController characterController;

    public float speed = 6.0f;
    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;

    private Vector3 moveDirection = Vector3.zero;

    void Start()
    {
        characterController = GetComponent<CharacterController>();
    }

    void Update()
    {
        if (characterController.isGrounded)
        {
            // We are grounded, so recalculate
            // move direction directly from axes

            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
            moveDirection *= speed;

            if (Input.GetButton("Jump"))
            {
                moveDirection.y = jumpSpeed;
            }
        }

        // Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
        // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
        // as an acceleration (ms^-2)
        moveDirection.y -= gravity * Time.deltaTime;

        // Move the controller
        characterController.Move(moveDirection * Time.deltaTime);
    }
}

Example 2: unity move character

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    [SerializeField] private float speed = 5.0f;

    private void Update()
    {
        var horizontal = Input.GetAxis("Horizontal");
        var vertical = Input.GetAxis("Vertical");
        transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
    }
}

Example 3: movement script c#

private float speed = 2.0f;
public GameObject character;

void Update () {

	if (Input.GetKey(KeyCode.RightArrow)){
		transform.position += Vector3.right * speed * Time.deltaTime;
	}
	if (Input.GetKey(KeyCode.LeftArrow)){
		transform.position += Vector3.left * speed * Time.deltaTime;
	}
	if (Input.GetKey(KeyCode.UpArrow)){
		transform.position += Vector3.up*speed* Time.deltaTime;
	}forward;
	if (Input.GetKey(KeyCode.DownArrow)){
		transform.position += Vector3.down *speed * Time.deltaTime;
	}
}

Example 4: unity player move script

using System.Collections; using System.Collections.Generic; using UnityEngine;  public class MoveMe : MonoBehaviour {     public float speed = 6.0F;     public float jumpSpeed = 8.0F;      public float gravity = 20.0F;     private Vector3 moveDirection = Vector3.zero;     private float turner;     private float looker;     public float sensitivity;      // Use this for initialization     void Start () {              }          // Update is called once per frame     void Update () {         CharacterController controller = GetComponent<CharacterController>();         // is the controller on the ground?         if (controller.isGrounded) {             //Feed moveDirection with input.             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));             moveDirection = transform.TransformDirection(moveDirection);             //Multiply it by speed.             moveDirection *= speed;             //Jumping             if (Input.GetButton("Jump"))                 moveDirection.y = jumpSpeed;          }         turner = Input.GetAxis ("Mouse X")* sensitivity;         looker = -Input.GetAxis ("Mouse Y")* sensitivity;         if(turner != 0){             //Code for action on mouse moving right             transform.eulerAngles += new Vector3 (0,turner,0);         }         if(looker != 0){             //Code for action on mouse moving right             transform.eulerAngles += new Vector3 (looker,0,0);         }         //Applying gravity to the controller         moveDirection.y -= gravity * Time.deltaTime;         //Making the character move         controller.Move(moveDirection * Time.deltaTime);     } }