unity movement 2d code example
Example 1: how to make 2d movement in unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement2D : MonoBehaviour
{
Rigidbody2D body;
float horizontal;
float vertical;
public float runSpeed = 10.0f;
void Start()
{
body = GetComponent<Rigidbody2D>();
}
void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
}
}
Example 2: 3d movement unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdPersonMovement : MonoBehaviour
{
public CharacterController controller;
public Transform cam;
public float speed = 6f;
public float turnSmoothTime = 0.1f;
float turnSmoothVelocity;
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
if (direction.magnitude >= 0.1f)
{
float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
transform.rotation = Quaternion.Euler(0f, angle, 0f);
Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
controller.Move(moveDir.normalized * speed * Time.deltaTime);
}
}
}
Example 3: how to move a 2d character in unity
if (moveInput != 0)
{
velocity.x = Mathf.MoveTowards(velocity.x, speed * moveInput, walkAcceleration * Time.deltaTime);
}
else
{
velocity.x = Mathf.MoveTowards(velocity.x, 0, groundDeceleration * Time.deltaTime);
}