unity multiplayer api code example
Example 1: unity multiplayer
// Best free solution:
// Mirror is open source.
// Mirror is a high level Networking API for Unity, built on top of the low level Telepathy library.
// Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG, uSurvival and Cubica.
// Mirror is optimized for ease of use and probability of success. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to launch our games, period.
// With Mirror, the Server & Client are ONE project (hence the name). Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
// Unity Forum : https://forum.unity.com/threads/mirror-networking-for-unity-unet-replacement.425437/
// Github : https://github.com/vis2k/Mirror
// Discord : https://discord.gg/N9QVxbM
// Best paid solution:
// Perfect for FPS/TPS, Action Games or Battle Royale
// https://www.photonengine.com/bolt
Example 2: package manager hlapi unity 2020
they will remain available in the production registry. You can still add them by editing your project manifest, or by typing in the package name under Add package from git URL in the Package Manager.