unity on mouse over gameobject code example

Example 1: unity player look at mouse

private void Update()
    {
        Vector3 mousePos = Input.mousePosition;
        mousePos.z = 5.23f;

        Vector3 objectPos = UnityEngine.Camera.main.WorldToScreenPoint(transform.position);
        
        mousePos.x = mousePos.x - objectPos.x;
        mousePos.y = mousePos.y - objectPos.y;

        float angle = Mathf.Atan2(mousePos.y, mousePos.x) * Mathf.Rad2Deg;
        transform.rotation = Quaternion.Euler(new Vector3(0, 0, angle - 90));
    }

Example 2: unity on mousewheel down

if (Input.GetAxis("Mouse ScrollWheel") > 0f) // forward
 {

 }
if (Input.GetAxis("Mouse ScrollWheel") < 0f) // backwards
{
               
}