unity on trigger stay code example

Example 1: Ontriggers unity

//For 3D triggers remove the 2D (e.g. OnTriggerEnter(Collider collision)
/*There are three ways of detecting a Trigger:
-OnTriggerEnter(2D): Activated when player Enters the Collider 
-OnTriggerStay(2D): Activated when player Stays in the Collider
-OnTriggerExit(2D): Activated when player Exits the Collider */

public GameObject fire;

//This is for Specific Objects:
void OnTriggerEnter2D(Collider2D collision)
{
	if (collision.gameObject == fire/*Name of Object*/)
	{
    	//Your Code goes in here
		Destroy(Player);//this is an example
	}
}

//This is for Specific Tag:
void OnTriggerEnter2D(Collider2D other)
{
	if(other.tag == toHot/*Name of Tag*/)
    {
    	//Your Code goes in here
		Destroy(Player);//this is an example   
    }
}

//This is for Specific Layers:
void OnTriggerEnter2D(Collider2D collision)
{
	if (collision.gameObject.layer == 3/*Layer Index/Number */)
	{
    	//Your Code goes in here
		Destroy(Player);//this is an example
	}
}

Example 2: on trigger stay unity

private void OnTriggerStay(Collider other)
{
	// Do some stuff
}

Example 3: unity while in trigger

void OnTriggerStay(Collider other)
 {
   Debug.Log("This will be called every frame");
   if (Input.GetKeyDown("space") && other.tag == "TalkCylinder")          
   {
     Debug.Log("Talking");          
   }      
 }