unity on trigger stay code example
Example 1: Ontriggers unity
//For 3D triggers remove the 2D (e.g. OnTriggerEnter(Collider collision)
/*There are three ways of detecting a Trigger:
-OnTriggerEnter(2D): Activated when player Enters the Collider
-OnTriggerStay(2D): Activated when player Stays in the Collider
-OnTriggerExit(2D): Activated when player Exits the Collider */
public GameObject fire;
//This is for Specific Objects:
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject == fire/*Name of Object*/)
{
//Your Code goes in here
Destroy(Player);//this is an example
}
}
//This is for Specific Tag:
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == toHot/*Name of Tag*/)
{
//Your Code goes in here
Destroy(Player);//this is an example
}
}
//This is for Specific Layers:
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.layer == 3/*Layer Index/Number */)
{
//Your Code goes in here
Destroy(Player);//this is an example
}
}
Example 2: on trigger stay unity
private void OnTriggerStay(Collider other)
{
// Do some stuff
}
Example 3: unity while in trigger
void OnTriggerStay(Collider other)
{
Debug.Log("This will be called every frame");
if (Input.GetKeyDown("space") && other.tag == "TalkCylinder")
{
Debug.Log("Talking");
}
}