unity oncollisionenter vs ontriggerenter code example

Example 1: unity oncollisionenter2d

void OnCollisionEnter2D(Collision2D col)
    {
		//This method will run when your 2D game object
      	//collides with something

      	Debug.Log("Collided");
    }

Example 2: oncollisionenter unity

void OnCollisionEnter(Collision collision) {
       if (collision.gameObject.tag == "Door")
       {
               // DoorScript is the name you gave to the script on the door
               DoorScript script = collision.gameObject.GetComponent<DoorScript>();
               // OpenDoor is a method in your door object's script
               script.OpenDoor();
       }
}

Example 3: ontriggerenter and oncollisionenter difference

OnTriggerEnter - Is called whenever an object with a collider has passed through an object with an "isTrigger" checked collider. ... OnCollisionEnter - Is called whenever an object with a collider has collided with another object that contains a collider.