unity onmouseup code example

Example 1: unity onpointerdown

//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
    //Detect current clicks on the GameObject (the one with the script attached)
    public void OnPointerDown(PointerEventData pointerEventData)
    {
        //Output the name of the GameObject that is being clicked
        Debug.Log(name + "Game Object Click in Progress");
    }

    //Detect if clicks are no longer registering
    public void OnPointerUp(PointerEventData pointerEventData)
    {
        Debug.Log(name + "No longer being clicked");
    }
}

Example 2: onmouseover unity

//Attach this script to a GameObject to have it output messages when your mouse hovers over it.
using UnityEngine;public class OnMouseOverExample : MonoBehaviour
{
    void OnMouseOver()
    {
        //If your mouse hovers over the GameObject with the script attached, output this message
        Debug.Log("Mouse is over GameObject.");
    }    
    void OnMouseExit()
    {
        //The mouse is no longer hovering over the GameObject so output this message each frame
        Debug.Log("Mouse is no longer on GameObject.");
    }
}