unity ontriggerenter always is on? code example
Example 1: ontriggerenter unity not working
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "Object")
{
Debug.Log ("Collided");
}
//at least one object needs a rigidbody, and a collider set to isTrigger.
//the problem may be that you put it in a void, you need to take it out of voids for it to work
Example 2: respawn ontriggerenter unity code
var spawn : GameObject; function OnTriggerEnter(other : Collider) { if (other.tag == "FirstPerson-AIO") { other.gameObject.position = spawn.transform.position; } }