unity physics based top down controller code example
Example: top down movement unity
Rigidbody2D body;
float horizontal;
float vertical;
float moveLimiter = 0.7f;
public float runSpeed = 20.0f;
void Start ()
{
body = GetComponent<Rigidbody2D>();
}
void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
}
void FixedUpdate()
{
if (horizontal != 0 && vertical != 0)
{
horizontal *= moveLimiter;
vertical *= moveLimiter;
}
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
}