unity physics loop code example
Example: how to make a loop in unity
public bool one = true;
public bool two = false;
public float delay = 2f;
void Update()
{
if(one == true) // the delay at the top is the amount
{ // of seconds until you call the Function
Invoke("One", delay); // again so if the delay were 3f it
one = false; // whould be three seconds until you call
} // the Function again
if(two == true)
{
Invoke("Two", delay);
two = false;
}
}
void One()
{
two = true; // where it says "FunctionName" is the name
FunctionName(); // of the function you want to be called
} // for example if your function is called
void Two() // "void Move()" then it whould be "Move"
{ // instead
one = true;
FunctionName();
}