unity pooling code example

Example: unity object pooling

List<GameObject>list;

public PoolSystem(int size, GameObject prefab){  
  list = new List<GameObject>();     
  for(int i = 0 ; i < size; i++){       
    GameObject obj = (GameObject)Instantiate(prefab);  
    list.Add(obj);     
  } 
}

 public GameObject GetObject(){
     if(list.Count > 0){ 
        GameObject obj = list[0];
        obj.RemoveAt(0);
        return obj;
     }
     return null;
 }

public void DestroyObjectPool(GameObject obj){
      list.Add(obj);
      obj.SetActive(false);
 }

public void ClearPool(){
     for(int i = list.Count - 1; i > 0; i--){
         GameObject obj = list.RemoveAt(i);
         Destroy(obj);
     }
     list = null;
 }